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Last Call Games

Questions

Questions

What people ask before they open a case.

Playing

How does a game work?

The host picks a case and the game lobby opens on a screen everyone can see. Players join from their phones with the game code. The narrator sets the scene; then the table questions the suspects from their phones, as many questions as it needs, and every answer is read aloud on the big screen in turn. When the table agrees, the host names the killer. Name the right one and the reveal follows; name the wrong one and the case closes unsolved.

What is a case?

A case is one mystery to solve, set in its own place and time: its suspects, its morning, and one answer. Choose a case, gather the table, and find out who did it.

How many people can play?

We suggest one to eight, and three to five is the sweet spot. Nothing caps a table: anyone with the game code can join. Each case has a handful of suspects, and the table asks them as many questions as it needs, however many of you there are.

What are the two ways to play?

Play as detectives: you question the suspects, who are played by AI, and name the killer. Play as suspects: players play the suspects and one AI detective questions you. Play as suspects is coming soon.

Can I play alone?

Yes. It is a quieter and harder game: the same suspects, and nobody to argue with.

How long is a game?

About 60 to 90 minutes. A table that accuses early finishes sooner.

Who makes the accusation?

The table decides aloud; the host names the suspect on the big screen, or any player sends the table's choice from their phone and the big screen makes it. There is no vote and no limit on the questions before it — you may accuse at once, or after an hour.

What happens if we accuse the wrong person?

The case closes unsolved, and the reveal is not shown: what really happened is kept for a table that names the killer. You can begin the same case again; the suspects start fresh.

Can we play over a video call?

Yes. The host shares the screen; everyone joins from a phone as usual.

Devices and voice

What do I need?

A screen everyone can see (a TV, a laptop or a shared call), a phone each, sound on, and a browser. Nothing to install.

How does asking by voice work?

Hold the big button on your phone and speak, then let go: the recording is sent to our server to be written down, and your words are asked. Slide up before letting go to cancel. Prefer to type, or to check the words before they are asked? Switch to text mode from your phone's menu.

Which browsers and phones?

Current Safari, Chrome, Edge and Firefox on iOS and Android phones; the host screen in any current desktop browser or a TV browser that runs it. A phone records a question wherever its browser can use the microphone, and typing always works.

The AI and the stories

What is the AI, exactly?

Each suspect is a separate character given one sheet: its own life, its own morning, its own lies, beside the case's public facts. It hears every question the table asks and every answer given, whichever suspect gave it, but it is never shown another suspect's sheet, the case's story or its reveal. The narrator is the voice of the case's scenes; each suspect answers in a voice of its own. The rules — who may ask, when the case closes, who did it — are not AI at all.

Can the suspects break character or cheat?

Each suspect is held to its sheet. Its lines reach the table as the model wrote them — nothing checks or rewrites them — so a suspect may stray or misremember. If it does, that is a contradiction you may use.

Are the stories real?

No. Every case is fiction. Its places and everyone in them are invented; the period and the weather are researched.

Is the content suitable for children?

Each case involves a death, told without gore, and period attitudes of its time. We suggest 12 and up. Content notes are on each case page.

Account

Do I need an account?

Players never do; they join with the game code. The host signs in, so their games can be found again.

Privacy and safety

What do you keep?

Every game, for good: its code, the names its players joined under, and every question and answer. A spoken question is recorded on your phone while you hold the button, up to 30 seconds, and sent to our server, which passes it to a speech service to be written down: held, the words are asked as you let go; in text mode they come back to your phone for you to check first. The recording is not kept. The questions go to the AI model that plays the suspects, and each answer to the speech service that voices it. We do not sell data, and we do not train AI models on your games. The full statement is on the privacy page.

Can I delete a game?

Neither the host nor a player can delete a game: the site has no way to do it. The host can end a game at any time; ending it closes the case for every player. To ask about a game or what we hold about you, write to contact@lastcallgames.com.

Accessibility and languages

Is it accessible?

The site and the game are built to WCAG 2.2 AA: every control works by keyboard, every spoken line is also shown as text, and motion is reduced when your device asks for it. Tell us where we fall short: contact@lastcallgames.com.

Which languages?

The site speaks English, Russian and Spanish: choose yours from the flag at the top of any page, or on the page that joins a game. Each case is told in the language it was written in, and each language's shelf holds the cases told in it; at the table, every phone shows the game in its own language, and the case's words in the case's.

Still curious? Open a case.