Skip to the story
Last Call Games

For law students

Cross-examine the suspects. Name the killer.

A murder mystery for your study group's night off. Three AI suspects, one farm in 1926, and a morning that doesn't add up. Everyone plays from their phone.

Hosts sign in with Google or Microsoft. Players just join with the code.

How it works

  1. Open the case

    The host starts Hollins Farm on a phone or laptop and gets a five-character game code.

  2. Question the witnesses

    Everyone joins from their phone and questions Ruth Hollins, Colin Marsh and Dan Pryce by voice or by typing. Each is a separate AI character with their own account of the morning.

  3. Make your case

    Compare their stories, find the contradiction and accuse. Name the killer and the reveal follows. Name the wrong one and the case closes unsolved.

Two ways to play

Play on a TV with everyone on their phones, or on phones alone. Same case, same suspects.

With a TV

The host puts the game on a TV so the whole room can follow the case. Everyone still asks the suspects from their own phone.

A player's phone in the same game, choosing which suspect to question.
Hollins Farm on a TV during a game, showing the suspects and the log of questions and answers.
A player's phone showing a suspect's answer in the log, played on that phone.

Just phones

No TV needed. The host runs the game on a phone or laptop, everyone joins with the game code, and each answer plays on the phone that asked.

A player's phone in the same game, choosing which suspect to question.
A player's phone showing a suspect's answer in the log, played on that phone.

A TV is optional. Pick whichever suits your room.

You already know how to do this

  • Witnesses with their own story.

    Each suspect knows only their own morning and what's been said at the table. Ask the same question twice and see if the answer holds.

  • Contradictions are the evidence.

    Every case is written with a full timeline in ten-minute slots, so when two accounts don't fit, it means something.

  • Fair play, by design.

    The killer alone has means, motive and opportunity. Every innocent has two of the three, and one suspicious fact with an innocent truth.

  • An evening, not homework.

    About 60–90 minutes on a cold spring morning in rural England, 1926.

Playtested with real groups.

What does it cost?

Hollins Farm is free to play, start to finish. Paid cases are $12.99 for the whole table, or $29.99 for any three. Players never pay or sign in.

Law student offer: Hollins Farm is free. When you want a paid case, get 20% off your first one with code LAWNIGHT, so $10.39 for the whole table. It's applied automatically when you start from this page.

Hosts sign in with Google or Microsoft. Players just join with the code.

Questions

Do we need a TV?

No. The host runs the game on a phone or laptop, and everyone plays on their own phone. A TV or a shared video call is a nice extra.

How long does it take?

About 60–90 minutes. A table that accuses early finishes sooner.

How many people can play?

We suggest one to eight, and three to five is the sweet spot. Anyone with the game code can join.

What does it cost?

Hollins Farm is free to play, start to finish. Paid cases are $12.99 for the whole table, or $29.99 for any three. Players never pay or sign in.

Is it real law?

No. It's fiction set in 1926, and nothing the suspects say is legal advice. The skills are familiar, though: question, compare, catch the inconsistency, argue your theory.

Can we play over a video call?

Yes. The host shares their screen, and everyone joins from a phone as usual.

Hosts sign in with Google or Microsoft. Players just join with the code.